← All newsletters The Watchtower · June / July 2026

The busiest eight weeks for kids' online safety this year.

New Roblox age-based accounts, another state settlement, a major bill through the House, and an EU framework that could reset the rules. The signal, pulled from the noise, in about ten minutes.

June / July 2026 Edition · The Watchtower

From our desk: the last eight weeks were the busiest stretch for children's online safety all year. New Roblox account tiers rolled out worldwide, another state settled for millions, the House moved a major bill, and Europe delivered a framework that could reset the rules. Here is the signal, pulled from the noise. Connection over control.

The big story: Roblox switches on age-based accounts

On June 16, the biggest platform in kids' gaming changed how it treats children. Roblox Kids (ages 5 to 8) and Roblox Select (ages 9 to 15) are now the default account types worldwide. Under-9s can't chat, 9 to 15 get limited chat, full features unlock at 16, and mature content is limited to 18+.

Getting the full platform now requires an age check (government ID or AI face scan), and younger accounts are matched to a curated game catalog instead of the open library. Parents keep certain controls until a child turns 16.

Our take

The new defaults are a real step forward, because most parents never change settings, so safer-out-of-the-box matters. But two gaps remain: you still can't set time limits for individual games inside Roblox, and Roblox's chat controls don't cover chat features a game's creator adds. Age checks are also beatable. Better defaults help; they don't replace seeing what your child actually does in-game.

Sources: CBS News · TODAY · Roblox

The legal landscape: settlements are becoming the template

South Dakota · July 13

~$10M settlement over four years

Roblox will pay nearly $10 million and add facial age estimation, expanded parental controls, and a block on adult-to-under-16 chat unless both are "trusted friends." It's the fifth state to settle; the deals total about $54 million (Nevada $12M, Mississippi $9M, Alabama $12.2M, Virginia $11M). Nine more states are suing.

Source: South Dakota Searchlight

Texas · mid-July

AG Paxton sues Roblox

Texas alleges Roblox ignored state and federal online-safety laws while deceiving parents about the platform's dangers.

Source: Texas Attorney General

Federal · July

170 lawsuits consolidated

MDL 3166 now has 170 pending cases before Chief Judge Seeborg, who has signaled he wants settlement talks to move and moved to name a settlement master.

Source: Lawsuit Information Center

Why it matters: state AG settlements are quietly becoming the de facto national standard. When several states agree on facial age estimation and adult-minor chat limits, that becomes the new floor, with or without a federal law.

Washington: the KIDS Act clears the House

On July 2, the House passed the Kids Internet and Digital Safety (KIDS) Act, covering age verification, limits on "compulsive-use" design features, and tools for parents to see total time on a platform. Critics note it dropped the earlier "duty of care" provision, and its Senate path is uncertain. Practical read: even if it passes, real implementation is 12 to 24 months out.

Source: CNBC

Europe: a framework that could reset the game

On July 13, Commission President von der Leyen received the Special Panel on Child Safety Online report. It recommends turning the DSA's non-binding rules for minors into a binding code, plus a pre-certification regime so services likely used by kids must prove they're safe before launch. Her line: "we do not expect children to design their own seatbelts." Legislation is expected after summer, days after the Commission found Meta's Facebook and Instagram likely breached the DSA through addictive design.

The Netherlands, home to a growing part of our team, remains a key enforcement hub: its ACM opened a year-long Roblox probe in January, with findings due later this year.

Sources: TechPolicy.Press · Dutch ACM probe

Research: AI companions and kids

Two reports are worth knowing. UNICEF's "When AI becomes a friend" argues safeguards must shift from reactive to preventive. The UN's first global AI panel found that "sycophancy," chatbots telling users what they want to hear, is a structural property of today's AI, not an easy patch. In the US, California's AB 1064 is advancing and New York is moving to ban AI chatbots in toys.

Takeaway: the "AI companion" category, apps built to be your child's confidant, is a different risk than a game with chat, and current safeguards aren't where they need to be. Worth watching closely with tweens and teens.

Sources: UNICEF · Transparency Coalition

A quick Minecraft note

Minecraft controls come in three layers: Microsoft Family Safety (account), Xbox privacy and safety (game), and platform controls on Switch, PlayStation, iPad, or Windows. Bedrock Edition has much stronger kid-safety controls than Java Edition (Java is best for older or closely supervised kids). And external servers like Hypixel or community realms sit outside Microsoft's controls entirely, so your visibility ends at the launcher.

Sources: Minecraft · Family IT Guy

5 things to do before school starts

  1. Redo the age check on your child's Roblox account. With the new tiers, an accurate age gets the right default protections; an old, wrong one doesn't.
  2. Link parent accounts. Friends-list visibility, spending limits, and chat settings all live here, and it's more useful than it was six months ago.
  3. Have the "AI is not a friend" conversation. Five minutes with your tween on how chatbots are built to feel like a friend beats any block list.
  4. Check who your child plays with, not just what they play. Most harm happens through the social layer, not the game itself.
  5. Trust your gut on time limits. Summer is when screen time creeps; the right number leaves room for the rest of life.

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